Rays |
Top Previous Next |
Photo-Realistic Rendering only
Number of Shadow Rays : High value for more accurate shadow computation , Low value for faster rendering Number of Reflection Rays : High value for more accurate reflection details, Low value for faster rendering Number of Refraction Rays : High value for more accurate refraction details, Low value for faster rendering Transparent Rays : High value for more transparent details in the scene
Shadow Map Depth : Number of rays for shadow map computation Glossy effects : Uncheck to disable glossy effects and speedup rendering Area Lights : Uncheck to render lights with a single pass and speedup rendering Ray cutoff : : When Rays become smaller than this value stop tracing them
|