Bump |
Top Previous Next |
The Bump terms simulates 3d effect using a texture to offset pixels while rendering.
Scale : Scale of the bump effect Texture : A normal map will be computed out of the texture with black areas flat and white with maximum bump effect applied.
Channel : the texture channel , current version implements only the TEX0 channel Offset u,v : texture offset in U and V direction in normalized units Scale u,v : texture scaling Rotation : rotation of the texture image around up W axis
|