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Edit the Current Material ( double click on a material slot ).

 

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Material Editor

 

 

Materials  in ixCube  have 3  Display modes  associated with the 3  rendering modes:

 

Fast Shaded :

Realtime Rendering

Photorealistic

 

 

Fast Shaded Mode

 

Only Ambient,Diffuse and Shaded transparency attributes are used.

This rendering mode is intended to be a fast editing mode.

 

Realtime Rendering Mode

 

The realtime rendering mode is a GPU rendering and all attributes

of the material are used except the shaded transparency.

Semi-Opaque materials are defined trough the Opacity properties in this rendering mode

so the attribute shaded transparency has no effect .

 

Photo Realistic

 

Photo Realistic rendering  on the CPU  using a full global illumination model

and ray-tracing techniques. (see Render Settings for rendering options )

 

 

 

 

Presets :  By selecting a preset default attributes are set for specific material types. Always use the preset tool if You are rendering

with Thea, since the preset will influence Thea material types.

 

Mat Name:  Name of the material. If You are using Thea Render be sure to have unique names for materials to avoid name clashing.

 

Enable Fresnel Reflection : Use this option only for dieletric materials

 

IOR :   Index of Refraction

 

Ambient Color :  Ambient color used only in fast shaded mode