UV Edit |
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The UV map editor is a tool for defining UV texture coordinate mapping on the scene objects.
It will prompt to select an object and then lets You choose a mapping type out of :
Box : Box mapping Planar : Planar projection mapping Cylindrical : Cylinder mapping Spherical : Spherical Mapping
Once selected the object and the type of mapping we can move the grip handles to resize the mapping widget to desired size or click on the Dims option to input the size directly as numbers.
When we select the planar or box mapping tool the center point handle will align the widget with the plane detected under the mouse cursor, so we can easily place the planar mapping widget on a plane other than the global world x-y plane.
Once we have terminated editing the U-V widget click on the Apply button to confirm changes.
Box mapping applied to a Brep |