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The UV map editor is a tool for defining UV texture coordinate mapping on
the scene objects.
It will prompt to select an object and then lets You choose a mapping type out of :
Box : Box mapping
Planar : Planar projection mapping
Cylindrical : Cylinder mapping
Spherical : Spherical Mapping
Once selected the object and the type of mapping
we can move the grip handles to resize the mapping widget to desired size
or click on the Dims option to input the size directly as numbers.
When we select the planar or box mapping tool the center point handle will
align the widget with the plane detected under the mouse cursor, so we can easily
place the planar mapping widget on a plane other than the global world x-y plane.
Once we have terminated editing the U-V widget click on the Apply button to confirm changes.
Box mapping applied to a Brep